Saturday, November 20, 2010

Exectuable Ready

I can't believe how long it's been since I've posted. My crazy schedule finally caught up to me, and I felt like I was going to lose my mind a few times. Recently I found time to continue working on the game and finally got an executable ready to go! It's nowhere near perfect, the ship movement could use a lot of work, and animation and sound effects would be nice.

3 comments:

  1. Hi, just tried out your game. Nice work! I liked reading the info of your development on your blog.
    There were some graphical glitches on the main menu screen. I think maybe its something to do with your memory management.

    Here is a screenshot of it.
    http://i.imgur.com/sj7YO.png

    The other images are from my SFML projects which are in memory (and the garbage collection has not happened yet). I think maybe your game is trying to access some part of my computer's memory... but not doing it properly. Are you loading the all the images from the folder, or are some of the graphics hard coded into your source code? Possibly if the latter, then there could be something wrong with your code.

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  2. Hey there! I've read some of your blog posts, and I'm about to check out the asteroids game (I'm currently making my own - also in SFML). Anyway, keep up the good work - it's always good to see a fellow SFML blogger :)

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  3. @first comment,
    Ah yea, hmm maybe I should dump the memory of the graphics of the ship and asteroid after the game finishes?

    @sfmlcoder
    Thanks! I actually stopped my SFML adventure after that post, I haven't touched C++ or SFML since (started a class in Java and haven't looked back). Looking back at this made me realize how much I miss learning things on my own (and blogging about it, ha!) I think I'll pick up C++ and SFML again! Or find a game library for java.

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